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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -99,6 +99,9 @@ int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
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static bool s_PluginInitialized = false;
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static bool s_swapRequested = false;
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static Common::Event s_swapResponseEvent;
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static volatile u32 s_AccessEFBResult = 0, s_EFBx, s_EFBy;
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static volatile EFBAccessType s_AccessEFBType;
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static Common::Event s_AccessEFBDone;
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@ -372,6 +375,10 @@ void Video_Prepare(void)
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VertexLoaderManager::Init();
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TextureConverter::Init();
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s_swapRequested = false;
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s_swapResponseEvent.Init();
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s_swapResponseEvent.Set();
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s_PluginInitialized = true;
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INFO_LOG(VIDEO, "Video plugin initialized.");
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}
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@ -380,6 +387,9 @@ void Shutdown(void)
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{
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s_PluginInitialized = false;
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s_swapRequested = false;
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s_swapResponseEvent.Shutdown();
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Fifo_Shutdown();
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PostProcessing::Shutdown();
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TextureConverter::Shutdown();
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@ -423,48 +433,75 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
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OSD::AddMessage(pstr, milliseconds);
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}
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// TODO: Protect this structure with a mutex.
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volatile struct
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{
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static volatile struct
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{
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u32 xfbAddr;
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u32 width;
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u32 height;
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s32 yOffset;
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} tUpdateXFBArgs;
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FieldType field;
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u32 fbWidth;
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u32 fbHeight;
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} s_beginFieldArgs = { 0 };
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// Run from the CPU thread (from VideoInterface.cpp) for certain homebrew games only
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void Video_UpdateXFB(u32 _dwXFBAddr, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequest()
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{
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if (s_swapRequested)
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{
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s_swapRequested = false;
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Common::MemFence();
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Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// TODO: Find better name for this because I don't know if it means what it says.
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g_VideoInitialize.pCopiedToXFB();
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s_swapResponseEvent.Set();
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}
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}
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inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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{
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return (
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(aLower >= bLower && aLower < bUpper) ||
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(aUpper >= bLower && aUpper < bUpper) ||
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(bLower >= aLower && bLower < aUpper) ||
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(bUpper >= aLower && bUpper < aUpper)
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);
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}
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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if (s_swapRequested)
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{
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u32 aLower = xfbAddr;
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u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
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Common::MemFence();
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u32 bLower = s_beginFieldArgs.xfbAddr;
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u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
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if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
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VideoFifo_CheckSwapRequest();
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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if (s_PluginInitialized)
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{
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if (scheduling) // From CPU in DC mode
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{
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tUpdateXFBArgs.xfbAddr = _dwXFBAddr;
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tUpdateXFBArgs.width = _dwWidth;
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tUpdateXFBArgs.height = _dwHeight;
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tUpdateXFBArgs.yOffset = _dwYOffset;
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s_swapResponseEvent.MsgWait();
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g_XFBUpdateRequested = TRUE;
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}
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else // From CPU in SC mode or graphics thread in DC mode
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{
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g_XFBUpdateRequested = FALSE;
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.field = field;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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if (!_dwXFBAddr)
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{
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// From graphics thread in DC mode
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_dwXFBAddr = tUpdateXFBArgs.xfbAddr;
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_dwWidth = tUpdateXFBArgs.width;
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_dwHeight = tUpdateXFBArgs.height;
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_dwYOffset = tUpdateXFBArgs.yOffset;
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}
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Common::MemFence();
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// TODO: Use real XFB source parameters based on VI settings
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Renderer::Swap(_dwXFBAddr, _dwWidth, _dwHeight, g_Config.bUseXFB ? _dwYOffset : 0);
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g_VideoInitialize.pCopiedToXFB();
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}
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s_swapRequested = true;
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}
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}
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