Use Common::Flag and Common::Event when possible

Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
This commit is contained in:
Léo Lam
2016-08-05 16:04:39 +02:00
parent c6a0e543a5
commit dca22e08eb
19 changed files with 94 additions and 132 deletions

View File

@ -34,7 +34,7 @@ void AOSound::SoundLoop()
buf_size = format.bits / 8 * format.channels * format.rate;
while (m_run_thread.load())
while (m_run_thread.IsSet())
{
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
@ -49,7 +49,7 @@ void AOSound::SoundLoop()
bool AOSound::Start()
{
m_run_thread.store(true);
m_run_thread.Set();
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
thread = std::thread(&AOSound::SoundLoop, this);
@ -63,7 +63,7 @@ void AOSound::Update()
void AOSound::Stop()
{
m_run_thread.store(false);
m_run_thread.Clear();
soundSyncEvent.Set();
{