Use Common::Flag and Common::Event when possible

Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
This commit is contained in:
Léo Lam
2016-08-05 16:04:39 +02:00
parent c6a0e543a5
commit dca22e08eb
19 changed files with 94 additions and 132 deletions

View File

@ -4,7 +4,6 @@
#pragma once
#include <atomic>
#include <mutex>
#include <thread>
@ -20,7 +19,7 @@ class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
std::atomic<bool> m_run_thread;
Common::Flag m_run_thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;