Use Common::Flag and Common::Event when possible

Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
This commit is contained in:
Léo Lam
2016-08-05 16:04:39 +02:00
parent c6a0e543a5
commit dca22e08eb
19 changed files with 94 additions and 132 deletions

View File

@ -25,7 +25,7 @@ static soundtouch::SoundTouch soundTouch;
//
bool OpenALStream::Start()
{
m_run_thread.store(true);
m_run_thread.Set();
bool bReturn = false;
ALDeviceList pDeviceList;
@ -75,7 +75,7 @@ bool OpenALStream::Start()
void OpenALStream::Stop()
{
m_run_thread.store(false);
m_run_thread.Clear();
// kick the thread if it's waiting
soundSyncEvent.Set();
@ -207,7 +207,7 @@ void OpenALStream::SoundLoop()
soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
while (m_run_thread.load())
while (m_run_thread.IsSet())
{
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
const u32 stereo_16_bit_size = 4;