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Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
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@ -8,10 +8,9 @@
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#include <pulse/pulseaudio.h>
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#endif
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#include <atomic>
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#include "AudioCommon/SoundStream.h"
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#include "Common/CommonTypes.h"
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#include "Common/Flag.h"
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#include "Common/Thread.h"
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class PulseAudio final : public SoundStream
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@ -41,7 +40,7 @@ private:
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static void UnderflowCallback(pa_stream* s, void* userdata);
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std::thread m_thread;
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std::atomic<bool> m_run_thread;
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Common::Flag m_run_thread;
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bool m_stereo; // stereo, else surround
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int m_bytespersample;
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