mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
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@ -36,12 +36,12 @@ NetSettings g_NetPlaySettings;
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NetPlayClient::~NetPlayClient()
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{
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// not perfect
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if (m_is_running.load())
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if (m_is_running.IsSet())
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StopGame();
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if (m_is_connected)
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{
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m_do_loop.store(false);
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m_do_loop.Clear();
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m_thread.join();
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}
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@ -624,7 +624,7 @@ void NetPlayClient::SendAsync(std::unique_ptr<sf::Packet> packet)
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// called from ---NETPLAY--- thread
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void NetPlayClient::ThreadFunc()
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{
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while (m_do_loop.load())
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while (m_do_loop.IsSet())
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{
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ENetEvent netEvent;
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int net;
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@ -650,7 +650,7 @@ void NetPlayClient::ThreadFunc()
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case ENET_EVENT_TYPE_DISCONNECT:
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m_dialog->OnConnectionLost();
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if (m_is_running.load())
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if (m_is_running.IsSet())
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StopGame();
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break;
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@ -790,7 +790,7 @@ bool NetPlayClient::StartGame(const std::string& path)
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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SendStartGamePacket();
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if (m_is_running.load())
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if (m_is_running.IsSet())
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{
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PanicAlertT("Game is already running!");
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return false;
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@ -798,7 +798,7 @@ bool NetPlayClient::StartGame(const std::string& path)
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m_timebase_frame = 0;
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m_is_running.store(true);
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m_is_running.Set();
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NetPlay_Enable(this);
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ClearBuffers();
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@ -998,7 +998,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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// other clients to send it to us
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while (m_pad_buffer[pad_nb].Size() == 0)
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{
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if (!m_is_running.load())
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if (!m_is_running.IsSet())
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{
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return false;
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}
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@ -1047,7 +1047,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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while (m_wiimote_buffer[_number].Size() == 0)
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{
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if (!m_is_running.load())
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if (!m_is_running.IsSet())
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{
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return false;
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}
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@ -1067,7 +1067,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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{
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while (m_wiimote_buffer[_number].Size() == 0)
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{
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if (!m_is_running.load())
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if (!m_is_running.IsSet())
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{
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return false;
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}
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@ -1098,7 +1098,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
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// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
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bool NetPlayClient::StopGame()
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{
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m_is_running.store(false);
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m_is_running.Clear();
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// stop waiting for input
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m_gc_pad_event.Set();
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@ -1115,10 +1115,10 @@ bool NetPlayClient::StopGame()
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// called from ---GUI--- thread
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void NetPlayClient::Stop()
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{
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if (!m_is_running.load())
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if (!m_is_running.IsSet())
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return;
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m_is_running.store(false);
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m_is_running.Clear();
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// stop waiting for input
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m_gc_pad_event.Set();
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