Use Common::Flag and Common::Event when possible

Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
This commit is contained in:
Léo Lam
2016-08-05 16:04:39 +02:00
parent c6a0e543a5
commit dca22e08eb
19 changed files with 94 additions and 132 deletions

View File

@ -19,7 +19,7 @@ AsyncRequests::AsyncRequests() : m_enable(false), m_passthrough(true)
void AsyncRequests::PullEventsInternal()
{
std::unique_lock<std::mutex> lock(m_mutex);
m_empty.store(true);
m_empty.Set();
while (!m_queue.empty())
{
@ -76,7 +76,7 @@ void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
return;
}
m_empty.store(false);
m_empty.Clear();
m_wake_me_up_again |= blocking;
if (!m_enable)