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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event.
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@ -36,7 +36,7 @@ static bool s_skip_current_frame = false;
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static Common::BlockingLoop s_gpu_mainloop;
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static std::atomic<bool> s_emu_running_state;
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static Common::Flag s_emu_running_state;
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// Most of this array is unlikely to be faulted in...
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static u8 s_fifo_aux_data[FIFO_SIZE];
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@ -147,13 +147,13 @@ void ExitGpuLoop()
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FlushGpu();
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// Terminate GPU thread loop
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s_emu_running_state.store(true);
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s_emu_running_state.Set();
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s_gpu_mainloop.Stop(false);
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}
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void EmulatorState(bool running)
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{
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s_emu_running_state.store(running);
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s_emu_running_state.Set(running);
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if (running)
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s_gpu_mainloop.Wakeup();
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else
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@ -307,7 +307,7 @@ void RunGpuLoop()
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g_video_backend->PeekMessages();
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// Do nothing while paused
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if (!s_emu_running_state.load())
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if (!s_emu_running_state.IsSet())
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return;
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if (s_use_deterministic_gpu_thread)
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