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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,11 +15,9 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//__________________________________________________________________________________________________
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// F|RES 2003-2005
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//
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#include "Globals.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Normal.h"
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#define LOG_NORM8() PRIM_LOG("norm: %f %f %f, ", ((s8*)VertexManager::s_pCurBufferPointer)[-3]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-2]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-1]/127.0f);
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@ -30,9 +28,7 @@ u8 VertexLoader_Normal::m_sizeTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_EL
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TPipelineFunction VertexLoader_Normal::m_funcTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS];
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bool VertexLoader_Normal::index3;
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// __________________________________________________________________________________________________
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// Init
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//
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void VertexLoader_Normal::Init(void)
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{
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// size table
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