just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 15:56:36 +00:00
parent 3fd665502e
commit dcc48d6c41
28 changed files with 948 additions and 679 deletions

View File

@ -58,7 +58,7 @@ CPluginManager::~CPluginManager()
// ----------------------------------------
// Create list of avaliable plugins
// Create list of available plugins
// -------------
void CPluginManager::ScanForPlugins(wxWindow* _wxWindow)
{
@ -145,10 +145,11 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, bool Type,
//int ret = PluginVideo::LoadPlugin(_rFilename);
//int ret = PluginDSP::LoadPlugin(_rFilename);
if(Type)
if (Type)
{
//Common::CPlugin::Debug((HWND)_Parent);
if(!PluginVideo::IsLoaded()) PluginVideo::LoadPlugin(_rFilename);
if (!PluginVideo::IsLoaded())
PluginVideo::LoadPlugin(_rFilename);
PluginVideo::Debug((HWND)_Parent, Show);
}
else
@ -162,7 +163,6 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, bool Type,
//m_DllDebugger(NULL);
}
// ----------------------------------------
// Get dll info
// -------------
@ -179,6 +179,9 @@ CPluginInfo::CPluginInfo(const char *_rFileName)
Common::CPlugin::Release();
}
/*
The DLL loading code provides enough error messages already. Possibly make some return codes
and handle messages here instead?
else
{
if (!File::Exists(_rFileName)) {
@ -186,7 +189,7 @@ CPluginInfo::CPluginInfo(const char *_rFileName)
} else {
PanicAlert("Failed to load plugin %s - unknown error.\n", _rFileName);
}
}
}*/
}