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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -89,14 +89,16 @@ struct PortableVertexDeclaration
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// all the data loading code must always be made compatible.
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class NativeVertexFormat
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{
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u8* m_compiledCode;
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PortableVertexDeclaration vtx_decl;
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public:
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NativeVertexFormat();
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~NativeVertexFormat();
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protected:
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NativeVertexFormat() {}
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void Initialize(const PortableVertexDeclaration &vtx_decl);
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void SetupVertexPointers() const;
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public:
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virtual ~NativeVertexFormat() {}
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virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
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virtual void SetupVertexPointers() const = 0;
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static NativeVertexFormat *Create();
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// TODO: move these in under private:
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u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.
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