just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 15:56:36 +00:00
parent 3fd665502e
commit dcc48d6c41
28 changed files with 948 additions and 679 deletions

View File

@ -89,14 +89,16 @@ struct PortableVertexDeclaration
// all the data loading code must always be made compatible.
class NativeVertexFormat
{
u8* m_compiledCode;
PortableVertexDeclaration vtx_decl;
public:
NativeVertexFormat();
~NativeVertexFormat();
protected:
NativeVertexFormat() {}
void Initialize(const PortableVertexDeclaration &vtx_decl);
void SetupVertexPointers() const;
public:
virtual ~NativeVertexFormat() {}
virtual void Initialize(const PortableVertexDeclaration &vtx_decl) = 0;
virtual void SetupVertexPointers() const = 0;
static NativeVertexFormat *Create();
// TODO: move these in under private:
u32 m_components; // VB_HAS_X. Bitmask telling what vertex components are present.