just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 15:56:36 +00:00
parent 3fd665502e
commit dcc48d6c41
28 changed files with 948 additions and 679 deletions

View File

@ -20,8 +20,16 @@
#include "Common.h"
// This must be called once before calling the two conversion functions
// below.
void InitXFBConvTables();
// These implementations could likely be made considerably faster by
// reducing precision so that intermediate calculations are done in
// 15-bit precision instead of 32-bit. However, this would complicate
// the code and since we have a GPU implementation too, there really
// isn't much point.
// Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data.
void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);