just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 15:56:36 +00:00
parent 3fd665502e
commit dcc48d6c41
28 changed files with 948 additions and 679 deletions

View File

@ -1201,6 +1201,10 @@
RelativePath=".\Src\DecodedVArray.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexFormat.cpp"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.cpp"
>
@ -1273,6 +1277,14 @@
RelativePath=".\Src\PixelShader.h"
>
</File>
<File
RelativePath=".\Src\PixelShaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShaderManager.h"
>
</File>
<File
RelativePath=".\Src\Render.cpp"
>
@ -1281,14 +1293,6 @@
RelativePath=".\Src\Render.h"
>
</File>
<File
RelativePath=".\Src\ShaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\ShaderManager.h"
>
</File>
<File
RelativePath=".\Src\TextureCache.cpp"
>
@ -1317,6 +1321,14 @@
RelativePath=".\Src\VertexShader.h"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.h"
>
</File>
</Filter>
<Filter
Name="D3D"