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https://github.com/dolphin-emu/dolphin.git
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1201,6 +1201,10 @@
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RelativePath=".\Src\DecodedVArray.h"
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</File>
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<File
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RelativePath=".\Src\NativeVertexFormat.cpp"
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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@ -1273,6 +1277,14 @@
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RelativePath=".\Src\PixelShader.h"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.h"
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</File>
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<File
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RelativePath=".\Src\Render.cpp"
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@ -1281,14 +1293,6 @@
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RelativePath=".\Src\Render.h"
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</File>
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<File
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RelativePath=".\Src\ShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\ShaderManager.h"
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</File>
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<File
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RelativePath=".\Src\TextureCache.cpp"
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@ -1317,6 +1321,14 @@
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RelativePath=".\Src\VertexShader.h"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.h"
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</File>
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</Filter>
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<Filter
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Name="D3D"
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