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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,17 +44,15 @@ public:
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static void Init(SVideoInitialize &_VideoInitialize);
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static void Shutdown();
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// initialize opengl standard values (like view port)
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static void Initialize(void);
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// must be called if the window size has changed
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static void ReinitView(void);
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//
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// --- Render Functions ---
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//
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static void SwapBuffers(void);
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static void Flush(void);
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static float GetXScale(){return xScale;}
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static float GetYScale(){return yScale;}
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static float GetXScale() {return xScale;}
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static float GetYScale() {return yScale;}
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static void SetScissorBox(RECT &rc);
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static void SetViewport(float* _Viewport);
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@ -108,8 +106,8 @@ public:
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* @param pVertexStreamZeroData User memory pointer to the vertex data.
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* @param VertexStreamZeroStride The number of bytes of data for each vertex.
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*/
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static void DrawPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
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const void* pVertexStreamZeroData, UINT VertexStreamZeroStride );
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static void DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
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const void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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/**
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* Renders a sequence of non indexed, geometric primitives of the specified type from the current set of data input streams.
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@ -117,7 +115,7 @@ public:
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* @param StartVertex Index of the first vertex to load.
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* @param PrimitiveCount Number of primitives to render.
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*/
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static void DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
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static void DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
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};
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#endif // __H_RENDER__
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