just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-25 15:56:36 +00:00
parent 3fd665502e
commit dcc48d6c41
28 changed files with 948 additions and 679 deletions

View File

@ -140,7 +140,6 @@ void UpdateFPSDisplay(const char *text)
char temp[512];
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
OpenGL_SetWindowText(temp);
}
// =======================================================================================
@ -148,9 +147,9 @@ void UpdateFPSDisplay(const char *text)
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
{
int _twidth, _theight;
if(g_Config.bFullscreen)
if (g_Config.bFullscreen)
{
if(strlen(g_Config.iFSResolution) > 1)
if (strlen(g_Config.iFSResolution) > 1)
{
sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
}
@ -162,7 +161,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
}
else // Going Windowed
{
if(strlen(g_Config.iWindowedRes) > 1)
if (strlen(g_Config.iWindowedRes) > 1)
{
sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
}
@ -189,7 +188,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
float FactorH = 480.0f / (float)nBackbufferHeight;
float Max = (FactorW < FactorH) ? FactorH : FactorW;
if(g_Config.bStretchToFit)
if (g_Config.bStretchToFit)
{
MValueX = 1.0f / FactorW;
MValueY = 1.0f / FactorH;
@ -608,7 +607,7 @@ void OpenGL_Update()
int height = rcWindow.bottom - rcWindow.top;
if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0,0,width,height, FALSE);
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
nBackbufferWidth = width;
nBackbufferHeight = height;