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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -38,6 +38,17 @@
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#define DEBUG_LOG(...)
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#endif
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enum {
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EFB_WIDTH = 640,
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EFB_HEIGHT = 528,
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};
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480, // 528 is max height ... ? or 538?
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// TODO: figure out what to do with PAL
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};
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void DebugLog(const char* _fmt, ...);
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void __Log(const char *format, ...);
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void __Log(int type, const char *format, ...);
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