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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -120,7 +120,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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m_numLoadedVertices = 0;
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m_VertexSize = 0;
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m_numPipelineStages = 0;
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m_NativeFmt = new NativeVertexFormat();
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m_NativeFmt = NativeVertexFormat::Create();
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loop_counter = 0;
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VertexLoader_Normal::Init();
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