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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -262,8 +262,8 @@ void Video_DoState(unsigned char **ptr, int mode) {
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void Video_Prepare(void)
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{
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OpenGL_MakeCurrent();
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if (!Renderer::Create2()) {
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g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
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if (!Renderer::Init()) {
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g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
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exit(1);
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}
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