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https://github.com/dolphin-emu/dolphin.git
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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@226 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,12 +19,6 @@
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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#include <wx/notebook.h>
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#include <wx/dialog.h>
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#include <wx/aboutdlg.h>
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#define LOGGING
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#include "Common.h"
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@ -32,13 +26,6 @@
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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void OpenConsole();
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void CloseConsole();
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#define GLEW_STATIC
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#include "GLew/glew.h"
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@ -97,16 +84,8 @@ struct RECT
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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extern float MValue;
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// several macros
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// PLEASE DO NOT USE THE FOLLOWING SAFE*
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// They only encourage sloppy coding, and hide bugs.
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#define SAFE_RELEASE_CGPROG(x) { if( (x) != NULL ) { cgDestroyProgram(x); x = NULL; } }
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#define SAFE_RELEASE_PROG(x) { if( (x) != 0 ) { glDeleteProgramsARB(1, &(x)); x = 0; } }
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#define SAFE_RELEASE_TEX(x) { if( (x) != 0 ) { glDeleteTextures(1, &(x)); x = 0; } }
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#define SAFE_RELEASE_BUF(x) { if( (x) != 0 ) { glDeleteBuffers(1, &(x)); x = 0; } }
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#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); ++(it))
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extern float MValue;
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#define ERROR_LOG __Log
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