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More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@226 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1087,7 +1087,7 @@ void VertexManager::Flush()
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int offset = 0;
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vector< pair<int, int> >::iterator it;
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FORIT (it, s_vStoredPrimitives) {
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for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
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glDrawArrays(it->first, offset, it->second);
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offset += it->second;
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}
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