mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
GLContext: Remove global context pointer
This commit is contained in:
@ -9,7 +9,6 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLContext.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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@ -414,7 +413,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindBuffer(GL_ARRAY_BUFFER,
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static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
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if (!g_main_gl_context->IsGLES())
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if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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@ -6,24 +6,23 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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{
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std::unique_ptr<PerfQueryBase> GetPerfQuery()
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{
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if (g_main_gl_context->IsGLES() && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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const bool is_gles = static_cast<Renderer*>(g_renderer.get())->IsGLES();
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if (is_gles && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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return std::make_unique<PerfQueryGLESNV>();
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if (g_main_gl_context->IsGLES())
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else if (is_gles)
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return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
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return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
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else
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return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
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}
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PerfQuery::PerfQuery() : m_query_read_pos()
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@ -805,7 +805,8 @@ void ProgramShaderCache::CreateHeader()
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bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
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{
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std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
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std::unique_ptr<GLContext> context =
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static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
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if (!context)
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{
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PanicAlert("Failed to create shared context for shader compiling.");
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@ -824,7 +825,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
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s_is_shared_context = true;
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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GLUtil::EnablePrimitiveRestart();
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GLUtil::EnablePrimitiveRestart(context);
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return true;
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}
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@ -353,9 +353,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer()
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: ::Renderer(static_cast<int>(std::max(g_main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(g_main_gl_context->GetBackBufferHeight(), 1u)))
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
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m_main_gl_context(std::move(main_gl_context))
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{
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bool bSuccess = true;
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@ -365,7 +366,7 @@ Renderer::Renderer()
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InitDriverInfo();
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if (!g_main_gl_context->IsGLES())
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if (!m_main_gl_context->IsGLES())
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{
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if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
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{
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@ -500,7 +501,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBPTCTextures =
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GLExtensions::Supports("GL_ARB_texture_compression_bptc");
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if (g_main_gl_context->IsGLES())
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if (m_main_gl_context->IsGLES())
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{
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g_ogl_config.SupportedESPointSize =
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GLExtensions::Supports("GL_OES_geometry_point_size") ?
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@ -731,7 +732,7 @@ Renderer::Renderer()
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if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
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{
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OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
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g_main_gl_context->IsGLES() ? "EXT" : "ARB"),
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m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
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60000);
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OSD::AddMessage("This device's performance will be terrible.", 60000);
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OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
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@ -760,7 +761,7 @@ Renderer::Renderer()
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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g_main_gl_context->SwapInterval(s_vsync);
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m_main_gl_context->SwapInterval(s_vsync);
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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@ -795,18 +796,22 @@ Renderer::Renderer()
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glClearDepthf(1.0f);
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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GLUtil::EnablePrimitiveRestart();
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GLUtil::EnablePrimitiveRestart(m_main_gl_context.get());
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IndexGenerator::Init();
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UpdateActiveConfig();
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ClearEFBCache();
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}
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Renderer::~Renderer() = default;
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Renderer::~Renderer()
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{
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m_main_gl_context->ClearCurrent();
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m_main_gl_context->Shutdown();
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}
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bool Renderer::IsHeadless() const
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{
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return g_main_gl_context->IsHeadless();
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return m_main_gl_context->IsHeadless();
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}
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void Renderer::Shutdown()
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@ -1048,7 +1053,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
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if (g_main_gl_context->IsGLES())
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if (IsGLES())
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// XXX: Swap colours
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
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targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
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@ -1355,7 +1360,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
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GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
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GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
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if (g_main_gl_context->IsGLES())
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if (IsGLES())
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{
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// Logic ops aren't available in GLES3
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}
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@ -1425,7 +1430,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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OSD::DrawMessages();
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// Swap the back and front buffers, presenting the image.
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g_main_gl_context->Swap();
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m_main_gl_context->Swap();
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}
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else
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{
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@ -1470,7 +1475,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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{
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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g_main_gl_context->SwapInterval(s_vsync);
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m_main_gl_context->SwapInterval(s_vsync);
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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@ -1504,12 +1509,12 @@ void Renderer::CheckForSurfaceChange()
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if (!m_surface_changed.TestAndClear())
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return;
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g_main_gl_context->UpdateSurface(m_new_surface_handle);
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m_main_gl_context->UpdateSurface(m_new_surface_handle);
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m_new_surface_handle = nullptr;
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// With a surface change, the window likely has new dimensions.
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m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
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m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
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}
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void Renderer::CheckForSurfaceResize()
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@ -1517,9 +1522,9 @@ void Renderer::CheckForSurfaceResize()
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if (!m_surface_resized.TestAndClear())
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return;
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g_main_gl_context->Update();
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m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
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m_main_gl_context->Update();
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m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
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}
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void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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@ -1540,7 +1545,7 @@ void Renderer::ResetAPIState()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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if (!g_main_gl_context->IsGLES())
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if (!IsGLES())
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glDisable(GL_COLOR_LOGIC_OP);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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@ -7,7 +7,8 @@
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#include <array>
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#include <string>
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#include "Common/GL/GLUtil.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoCommon/RenderBase.h"
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struct XFBSourceBase;
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@ -81,7 +82,7 @@ extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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Renderer(std::unique_ptr<GLContext> main_gl_context);
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~Renderer() override;
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bool IsHeadless() const override;
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@ -143,6 +144,10 @@ public:
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
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// Only call methods from this on the GPU thread.
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GLContext* GetMainGLContext() const { return m_main_gl_context.get(); }
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bool IsGLES() const { return m_main_gl_context->IsGLES(); }
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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@ -161,10 +166,11 @@ private:
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void ApplyDepthState(const DepthState state, bool force = false);
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
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std::unique_ptr<GLContext> m_main_gl_context;
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std::array<const AbstractTexture*, 8> m_bound_textures{};
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const OGLPipeline* m_graphics_pipeline = nullptr;
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RasterizationState m_current_rasterization_state = {};
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DepthState m_current_depth_state = {};
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BlendingState m_current_blend_state = {};
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};
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}
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} // namespace OGL
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@ -3,11 +3,11 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLContext.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
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if (!g_main_gl_context->IsGLES())
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if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
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if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
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@ -7,6 +7,8 @@
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#include <string>
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#include "VideoCommon/VideoBackendBase.h"
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class GLContext;
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namespace OGL
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{
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class VideoBackend : public VideoBackendBase
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@ -20,7 +22,7 @@ class VideoBackend : public VideoBackendBase
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void InitBackendInfo() override;
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private:
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bool InitializeGLExtensions();
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bool InitializeGLExtensions(GLContext* context);
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bool FillBackendInfo();
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};
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} // namespace OGL
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@ -66,7 +66,7 @@ std::string VideoBackend::GetName() const
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std::string VideoBackend::GetDisplayName() const
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{
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if (g_main_gl_context && g_main_gl_context->GetMode() == GLContext::Mode::OpenGLES)
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if (g_renderer && static_cast<Renderer*>(g_renderer.get())->IsGLES())
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return _trans("OpenGL ES");
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else
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return _trans("OpenGL");
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@ -108,10 +108,10 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.AAModes = {1, 2, 4, 8};
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}
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bool VideoBackend::InitializeGLExtensions()
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bool VideoBackend::InitializeGLExtensions(GLContext* context)
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{
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// Init extension support.
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if (!GLExtensions::Init())
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if (!GLExtensions::Init(context))
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{
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// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by
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// extensions
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@ -161,15 +161,16 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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g_main_gl_context = GLContext::Create(wsi, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!g_main_gl_context)
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std::unique_ptr<GLContext> main_gl_context =
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GLContext::Create(wsi, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!main_gl_context)
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return false;
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g_main_gl_context->MakeCurrent();
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if (!InitializeGLExtensions() || !FillBackendInfo())
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main_gl_context->MakeCurrent();
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_renderer = std::make_unique<Renderer>();
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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@ -195,9 +196,6 @@ void VideoBackend::Shutdown()
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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g_main_gl_context->ClearCurrent();
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g_main_gl_context->Shutdown();
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g_main_gl_context.reset();
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ShutdownShared();
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}
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} // namespace OGL
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Block a user