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GLContext: Remove global context pointer
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@ -805,7 +805,8 @@ void ProgramShaderCache::CreateHeader()
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bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
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{
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std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
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std::unique_ptr<GLContext> context =
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static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
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if (!context)
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{
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PanicAlert("Failed to create shared context for shader compiling.");
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@ -824,7 +825,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
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s_is_shared_context = true;
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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GLUtil::EnablePrimitiveRestart();
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GLUtil::EnablePrimitiveRestart(context);
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return true;
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}
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