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https://github.com/dolphin-emu/dolphin.git
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GLContext: Remove global context pointer
This commit is contained in:
@ -353,9 +353,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer()
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: ::Renderer(static_cast<int>(std::max(g_main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(g_main_gl_context->GetBackBufferHeight(), 1u)))
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))),
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m_main_gl_context(std::move(main_gl_context))
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{
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bool bSuccess = true;
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@ -365,7 +366,7 @@ Renderer::Renderer()
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InitDriverInfo();
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if (!g_main_gl_context->IsGLES())
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if (!m_main_gl_context->IsGLES())
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{
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if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
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{
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@ -500,7 +501,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBPTCTextures =
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GLExtensions::Supports("GL_ARB_texture_compression_bptc");
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if (g_main_gl_context->IsGLES())
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if (m_main_gl_context->IsGLES())
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{
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g_ogl_config.SupportedESPointSize =
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GLExtensions::Supports("GL_OES_geometry_point_size") ?
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@ -731,7 +732,7 @@ Renderer::Renderer()
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if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
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{
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OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
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g_main_gl_context->IsGLES() ? "EXT" : "ARB"),
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m_main_gl_context->IsGLES() ? "EXT" : "ARB"),
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60000);
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OSD::AddMessage("This device's performance will be terrible.", 60000);
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OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
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@ -760,7 +761,7 @@ Renderer::Renderer()
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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g_main_gl_context->SwapInterval(s_vsync);
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m_main_gl_context->SwapInterval(s_vsync);
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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@ -795,18 +796,22 @@ Renderer::Renderer()
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glClearDepthf(1.0f);
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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GLUtil::EnablePrimitiveRestart();
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GLUtil::EnablePrimitiveRestart(m_main_gl_context.get());
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IndexGenerator::Init();
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UpdateActiveConfig();
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ClearEFBCache();
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}
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Renderer::~Renderer() = default;
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Renderer::~Renderer()
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{
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m_main_gl_context->ClearCurrent();
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m_main_gl_context->Shutdown();
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}
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bool Renderer::IsHeadless() const
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{
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return g_main_gl_context->IsHeadless();
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return m_main_gl_context->IsHeadless();
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}
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void Renderer::Shutdown()
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@ -1048,7 +1053,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
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if (g_main_gl_context->IsGLES())
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if (IsGLES())
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// XXX: Swap colours
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
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targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
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@ -1355,7 +1360,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
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GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
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GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
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if (g_main_gl_context->IsGLES())
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if (IsGLES())
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{
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// Logic ops aren't available in GLES3
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}
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@ -1425,7 +1430,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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OSD::DrawMessages();
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// Swap the back and front buffers, presenting the image.
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g_main_gl_context->Swap();
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m_main_gl_context->Swap();
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}
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else
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{
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@ -1470,7 +1475,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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{
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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g_main_gl_context->SwapInterval(s_vsync);
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m_main_gl_context->SwapInterval(s_vsync);
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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@ -1504,12 +1509,12 @@ void Renderer::CheckForSurfaceChange()
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if (!m_surface_changed.TestAndClear())
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return;
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g_main_gl_context->UpdateSurface(m_new_surface_handle);
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m_main_gl_context->UpdateSurface(m_new_surface_handle);
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m_new_surface_handle = nullptr;
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// With a surface change, the window likely has new dimensions.
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m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
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m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
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}
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void Renderer::CheckForSurfaceResize()
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@ -1517,9 +1522,9 @@ void Renderer::CheckForSurfaceResize()
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if (!m_surface_resized.TestAndClear())
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return;
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g_main_gl_context->Update();
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m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
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m_main_gl_context->Update();
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m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
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}
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void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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@ -1540,7 +1545,7 @@ void Renderer::ResetAPIState()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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if (!g_main_gl_context->IsGLES())
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if (!IsGLES())
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glDisable(GL_COLOR_LOGIC_OP);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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