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GLContext: Remove global context pointer
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@ -3,11 +3,11 @@
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLContext.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
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if (!g_main_gl_context->IsGLES())
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if (!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
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if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
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