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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
GLContext: Remove global context pointer
This commit is contained in:
@ -7,48 +7,58 @@
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWTexture.h"
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std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
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SWOGLWindow::SWOGLWindow() = default;
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void SWOGLWindow::Init(const WindowSystemInfo& wsi)
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SWOGLWindow::~SWOGLWindow()
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{
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g_main_gl_context = GLContext::Create(wsi);
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if (!g_main_gl_context)
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if (m_gl_context)
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{
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ERROR_LOG(VIDEO, "GLInterface::Create failed.");
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m_gl_context->ClearCurrent();
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m_gl_context->Shutdown();
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}
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}
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std::unique_ptr<SWOGLWindow> SWOGLWindow::Create(const WindowSystemInfo& wsi)
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{
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std::unique_ptr<SWOGLWindow> window = std::unique_ptr<SWOGLWindow>(new SWOGLWindow());
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if (!window->Initialize(wsi))
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{
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PanicAlert("Failed to create OpenGL window");
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return nullptr;
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}
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s_instance.reset(new SWOGLWindow());
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return window;
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}
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void SWOGLWindow::Shutdown()
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bool SWOGLWindow::IsHeadless() const
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{
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g_main_gl_context->Shutdown();
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g_main_gl_context.reset();
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s_instance.reset();
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return m_gl_context->IsHeadless();
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}
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void SWOGLWindow::Prepare()
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bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
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{
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if (m_init)
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return;
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m_init = true;
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m_gl_context = GLContext::Create(wsi);
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if (!m_gl_context)
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return false;
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m_gl_context->MakeCurrent();
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// Init extension support.
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if (!GLExtensions::Init())
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if (!GLExtensions::Init(m_gl_context.get()))
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{
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ERROR_LOG(VIDEO, "GLExtensions::Init failed!Does your video card support OpenGL 2.0?");
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return;
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return false;
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}
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else if (GLExtensions::Version() < 310)
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{
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ERROR_LOG(VIDEO, "OpenGL Version %d detected, but at least 3.1 is required.",
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GLExtensions::Version());
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return;
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return false;
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}
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std::string frag_shader = "in vec2 TexCoord;\n"
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@ -65,9 +75,9 @@ void SWOGLWindow::Prepare()
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" TexCoord = vec2(rawpos.x, -rawpos.y);\n"
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"}\n";
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std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
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"precision highp float;\n" :
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"#version 140\n";
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std::string header = m_gl_context->IsGLES() ? "#version 300 es\n"
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"precision highp float;\n" :
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"#version 140\n";
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m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
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@ -81,6 +91,7 @@ void SWOGLWindow::Prepare()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glGenVertexArrays(1, &m_image_vao);
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return true;
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}
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void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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@ -91,10 +102,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
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{
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
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m_gl_context->Update(); // just updates the render window position and the backbuffer size
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GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
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GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
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GLsizei glWidth = (GLsizei)m_gl_context->GetBackBufferWidth();
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GLsizei glHeight = (GLsizei)m_gl_context->GetBackBufferHeight();
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glViewport(0, 0, glWidth, glHeight);
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@ -121,5 +132,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
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// }
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m_text.clear();
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g_main_gl_context->Swap();
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m_gl_context->Swap();
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}
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@ -11,15 +11,18 @@
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class GLContext;
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class AbstractTexture;
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struct WindowSystemInfo;
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class SWOGLWindow
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{
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public:
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static void Init(const WindowSystemInfo& wsi);
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static void Shutdown();
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void Prepare();
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~SWOGLWindow();
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GLContext* GetContext() const { return m_gl_context.get(); }
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bool IsHeadless() const;
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// Will be printed on the *next* image
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void PrintText(const std::string& text, int x, int y, u32 color);
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@ -27,10 +30,13 @@ public:
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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static std::unique_ptr<SWOGLWindow> s_instance;
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static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
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private:
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SWOGLWindow() {}
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SWOGLWindow();
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bool Initialize(const WindowSystemInfo& wsi);
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struct TextData
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{
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std::string text;
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@ -39,7 +45,9 @@ private:
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};
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std::vector<TextData> m_text;
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bool m_init{false};
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u32 m_image_program = 0;
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u32 m_image_texture = 0;
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u32 m_image_vao = 0;
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u32 m_image_program, m_image_texture, m_image_vao;
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std::unique_ptr<GLContext> m_gl_context;
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};
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@ -24,14 +24,15 @@
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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SWRenderer::SWRenderer()
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT))
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SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT)),
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m_window(std::move(window))
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{
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}
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bool SWRenderer::IsHeadless() const
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{
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return g_main_gl_context->IsHeadless();
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return m_window->IsHeadless();
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}
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std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
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@ -55,7 +56,7 @@ SWRenderer::CreateFramebuffer(const AbstractTexture* color_attachment,
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void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
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{
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SWOGLWindow::s_instance->PrintText(pstr, left, top, color);
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m_window->PrintText(pstr, left, top, color);
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}
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class SWShader final : public AbstractShader
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@ -100,7 +101,7 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi
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if (!IsHeadless())
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{
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DrawDebugText();
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SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
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m_window->ShowImage(texture, xfb_region);
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}
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UpdateActiveConfig();
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@ -4,14 +4,18 @@
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#pragma once
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderBase.h"
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class SWOGLWindow;
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class SWRenderer : public Renderer
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{
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public:
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SWRenderer();
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SWRenderer(std::unique_ptr<SWOGLWindow> window);
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bool IsHeadless() const override;
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@ -42,4 +46,7 @@ public:
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u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override {}
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private:
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std::unique_ptr<SWOGLWindow> m_window;
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};
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@ -82,16 +82,15 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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SWOGLWindow::Init(wsi);
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std::unique_ptr<SWOGLWindow> window = SWOGLWindow::Create(wsi);
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if (!window)
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return false;
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Clipper::Init();
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Rasterizer::Init();
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DebugUtil::Init();
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g_main_gl_context->MakeCurrent();
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SWOGLWindow::s_instance->Prepare();
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g_renderer = std::make_unique<SWRenderer>();
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g_renderer = std::make_unique<SWRenderer>(std::move(window));
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_texture_cache = std::make_unique<TextureCache>();
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@ -108,7 +107,6 @@ void VideoSoftware::Shutdown()
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g_renderer->Shutdown();
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DebugUtil::Shutdown();
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SWOGLWindow::Shutdown();
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g_framebuffer_manager.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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