GLContext: Remove global context pointer

This commit is contained in:
Stenzek
2018-10-03 23:03:26 +10:00
parent eb284b5d66
commit dcdd02d646
19 changed files with 183 additions and 150 deletions

View File

@ -7,48 +7,58 @@
#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWTexture.h"
std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
SWOGLWindow::SWOGLWindow() = default;
void SWOGLWindow::Init(const WindowSystemInfo& wsi)
SWOGLWindow::~SWOGLWindow()
{
g_main_gl_context = GLContext::Create(wsi);
if (!g_main_gl_context)
if (m_gl_context)
{
ERROR_LOG(VIDEO, "GLInterface::Create failed.");
m_gl_context->ClearCurrent();
m_gl_context->Shutdown();
}
}
std::unique_ptr<SWOGLWindow> SWOGLWindow::Create(const WindowSystemInfo& wsi)
{
std::unique_ptr<SWOGLWindow> window = std::unique_ptr<SWOGLWindow>(new SWOGLWindow());
if (!window->Initialize(wsi))
{
PanicAlert("Failed to create OpenGL window");
return nullptr;
}
s_instance.reset(new SWOGLWindow());
return window;
}
void SWOGLWindow::Shutdown()
bool SWOGLWindow::IsHeadless() const
{
g_main_gl_context->Shutdown();
g_main_gl_context.reset();
s_instance.reset();
return m_gl_context->IsHeadless();
}
void SWOGLWindow::Prepare()
bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
{
if (m_init)
return;
m_init = true;
m_gl_context = GLContext::Create(wsi);
if (!m_gl_context)
return false;
m_gl_context->MakeCurrent();
// Init extension support.
if (!GLExtensions::Init())
if (!GLExtensions::Init(m_gl_context.get()))
{
ERROR_LOG(VIDEO, "GLExtensions::Init failed!Does your video card support OpenGL 2.0?");
return;
return false;
}
else if (GLExtensions::Version() < 310)
{
ERROR_LOG(VIDEO, "OpenGL Version %d detected, but at least 3.1 is required.",
GLExtensions::Version());
return;
return false;
}
std::string frag_shader = "in vec2 TexCoord;\n"
@ -65,9 +75,9 @@ void SWOGLWindow::Prepare()
" TexCoord = vec2(rawpos.x, -rawpos.y);\n"
"}\n";
std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
"precision highp float;\n" :
"#version 140\n";
std::string header = m_gl_context->IsGLES() ? "#version 300 es\n"
"precision highp float;\n" :
"#version 140\n";
m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
@ -81,6 +91,7 @@ void SWOGLWindow::Prepare()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenVertexArrays(1, &m_image_vao);
return true;
}
void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
@ -91,10 +102,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
{
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
m_gl_context->Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
GLsizei glWidth = (GLsizei)m_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)m_gl_context->GetBackBufferHeight();
glViewport(0, 0, glWidth, glHeight);
@ -121,5 +132,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
// }
m_text.clear();
g_main_gl_context->Swap();
m_gl_context->Swap();
}

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@ -11,15 +11,18 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
class GLContext;
class AbstractTexture;
struct WindowSystemInfo;
class SWOGLWindow
{
public:
static void Init(const WindowSystemInfo& wsi);
static void Shutdown();
void Prepare();
~SWOGLWindow();
GLContext* GetContext() const { return m_gl_context.get(); }
bool IsHeadless() const;
// Will be printed on the *next* image
void PrintText(const std::string& text, int x, int y, u32 color);
@ -27,10 +30,13 @@ public:
// Image to show, will be swapped immediately
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
static std::unique_ptr<SWOGLWindow> s_instance;
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
private:
SWOGLWindow() {}
SWOGLWindow();
bool Initialize(const WindowSystemInfo& wsi);
struct TextData
{
std::string text;
@ -39,7 +45,9 @@ private:
};
std::vector<TextData> m_text;
bool m_init{false};
u32 m_image_program = 0;
u32 m_image_texture = 0;
u32 m_image_vao = 0;
u32 m_image_program, m_image_texture, m_image_vao;
std::unique_ptr<GLContext> m_gl_context;
};

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@ -24,14 +24,15 @@
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
SWRenderer::SWRenderer()
: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT))
SWRenderer::SWRenderer(std::unique_ptr<SWOGLWindow> window)
: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT)),
m_window(std::move(window))
{
}
bool SWRenderer::IsHeadless() const
{
return g_main_gl_context->IsHeadless();
return m_window->IsHeadless();
}
std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config)
@ -55,7 +56,7 @@ SWRenderer::CreateFramebuffer(const AbstractTexture* color_attachment,
void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
{
SWOGLWindow::s_instance->PrintText(pstr, left, top, color);
m_window->PrintText(pstr, left, top, color);
}
class SWShader final : public AbstractShader
@ -100,7 +101,7 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi
if (!IsHeadless())
{
DrawDebugText();
SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
m_window->ShowImage(texture, xfb_region);
}
UpdateActiveConfig();

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@ -4,14 +4,18 @@
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
#include "VideoCommon/RenderBase.h"
class SWOGLWindow;
class SWRenderer : public Renderer
{
public:
SWRenderer();
SWRenderer(std::unique_ptr<SWOGLWindow> window);
bool IsHeadless() const override;
@ -42,4 +46,7 @@ public:
u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype) override {}
private:
std::unique_ptr<SWOGLWindow> m_window;
};

View File

@ -82,16 +82,15 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
{
InitializeShared();
SWOGLWindow::Init(wsi);
std::unique_ptr<SWOGLWindow> window = SWOGLWindow::Create(wsi);
if (!window)
return false;
Clipper::Init();
Rasterizer::Init();
DebugUtil::Init();
g_main_gl_context->MakeCurrent();
SWOGLWindow::s_instance->Prepare();
g_renderer = std::make_unique<SWRenderer>();
g_renderer = std::make_unique<SWRenderer>(std::move(window));
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
g_texture_cache = std::make_unique<TextureCache>();
@ -108,7 +107,6 @@ void VideoSoftware::Shutdown()
g_renderer->Shutdown();
DebugUtil::Shutdown();
SWOGLWindow::Shutdown();
g_framebuffer_manager.reset();
g_texture_cache.reset();
g_perf_query.reset();