GLContext: Remove global context pointer

This commit is contained in:
Stenzek
2018-10-03 23:03:26 +10:00
parent eb284b5d66
commit dcdd02d646
19 changed files with 183 additions and 150 deletions

View File

@ -7,48 +7,58 @@
#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWTexture.h"
std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
SWOGLWindow::SWOGLWindow() = default;
void SWOGLWindow::Init(const WindowSystemInfo& wsi)
SWOGLWindow::~SWOGLWindow()
{
g_main_gl_context = GLContext::Create(wsi);
if (!g_main_gl_context)
if (m_gl_context)
{
ERROR_LOG(VIDEO, "GLInterface::Create failed.");
m_gl_context->ClearCurrent();
m_gl_context->Shutdown();
}
}
std::unique_ptr<SWOGLWindow> SWOGLWindow::Create(const WindowSystemInfo& wsi)
{
std::unique_ptr<SWOGLWindow> window = std::unique_ptr<SWOGLWindow>(new SWOGLWindow());
if (!window->Initialize(wsi))
{
PanicAlert("Failed to create OpenGL window");
return nullptr;
}
s_instance.reset(new SWOGLWindow());
return window;
}
void SWOGLWindow::Shutdown()
bool SWOGLWindow::IsHeadless() const
{
g_main_gl_context->Shutdown();
g_main_gl_context.reset();
s_instance.reset();
return m_gl_context->IsHeadless();
}
void SWOGLWindow::Prepare()
bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
{
if (m_init)
return;
m_init = true;
m_gl_context = GLContext::Create(wsi);
if (!m_gl_context)
return false;
m_gl_context->MakeCurrent();
// Init extension support.
if (!GLExtensions::Init())
if (!GLExtensions::Init(m_gl_context.get()))
{
ERROR_LOG(VIDEO, "GLExtensions::Init failed!Does your video card support OpenGL 2.0?");
return;
return false;
}
else if (GLExtensions::Version() < 310)
{
ERROR_LOG(VIDEO, "OpenGL Version %d detected, but at least 3.1 is required.",
GLExtensions::Version());
return;
return false;
}
std::string frag_shader = "in vec2 TexCoord;\n"
@ -65,9 +75,9 @@ void SWOGLWindow::Prepare()
" TexCoord = vec2(rawpos.x, -rawpos.y);\n"
"}\n";
std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
"precision highp float;\n" :
"#version 140\n";
std::string header = m_gl_context->IsGLES() ? "#version 300 es\n"
"precision highp float;\n" :
"#version 140\n";
m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
@ -81,6 +91,7 @@ void SWOGLWindow::Prepare()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenVertexArrays(1, &m_image_vao);
return true;
}
void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
@ -91,10 +102,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
{
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
m_gl_context->Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
GLsizei glWidth = (GLsizei)m_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)m_gl_context->GetBackBufferHeight();
glViewport(0, 0, glWidth, glHeight);
@ -121,5 +132,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
// }
m_text.clear();
g_main_gl_context->Swap();
m_gl_context->Swap();
}