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TextureCache: Split efb2ram from efb2tex
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@ -130,6 +130,10 @@ public:
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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