small code cleanup, and little fixing of errors introduced by mi in my first commit :(

fixed scissor test in direct 3d


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-30 04:14:43 +00:00
parent 9d57502f1a
commit dd7f6f991f
7 changed files with 46 additions and 48 deletions

View File

@ -310,7 +310,7 @@ static const char *tevAInputTable[] = // CA
"textemp.a", // TEXA,
"rastemp.a", // RASA,
"konsttemp.a", // KONST
"0.0", // ZERO
"0.0f", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -326,7 +326,7 @@ static const char *tevAInputTable2[] = // CA
"textemp", // TEXA,
"rastemp", // RASA,
"konsttemp", // KONST, (hw1 had quarter)
"float4(0.0,0.0,0.0,0.0)", // ZERO
"float4(0.0f,0.0f,0.0f,0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -342,7 +342,7 @@ static const char *tevRasTable[] =
"ERROR", //4
"alphabump", // use bump alpha
"(alphabump*(255.0f/248.0f))", //normalized
"float4(0.0,0.0,0.0,0.0)", // zero
"float4(0.0f,0.0f,0.0f,0.0f)", // zero
};
static const char *alphaRef[2] =
@ -730,9 +730,9 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
WRITE(p, " (%s%s",tevCInputTable[cc.d],tevOpTable[cc.op]);
if (cc.a == 15 && cc.b == 15)
WRITE(p, "0");
WRITE(p, "0.0f");
else if (cc.a == 15 && cc.c == 15)
WRITE(p, "0");
WRITE(p, "0.0f");
else if (cc.b == 15 && cc.c == 15)
WRITE(p,"%s",tevCInputTable[cc.a]);
else if (cc.a == 15)
@ -748,7 +748,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
else
{
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
WRITE(p, TEVCMPColorOPTable[cmp],//lockup the function from the op table
WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
tevCInputTable[cc.d],
tevCInputTable2[cc.a],
tevCInputTable2[cc.b],
@ -772,9 +772,9 @@ static void WriteStage(char *&p, int n, u32 texture_mask, bool HLSL)
WRITE(p, " (%s%s",tevAInputTable[ac.d],tevOpTable[ac.op]);
if (ac.a == 7 && ac.b == 7)
WRITE(p, "0");
WRITE(p, "0.0f");
else if (ac.a == 7 && ac.c == 7)
WRITE(p, "0");
WRITE(p, "0.0f");
else if (ac.b == 7 && ac.c == 7)
WRITE(p,"%s",tevAInputTable[ac.a]);
else if (ac.a == 7)
@ -843,11 +843,11 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
static const char *tevAlphaFuncsTable[] =
{
"(false)", //ALPHACMP_NEVER 0
"(prev.a <= %s - (1.0f/510.0f))", //ALPHACMP_LESS 1
"(prev.a < %s - (1.0f/510.0f))", //ALPHACMP_LESS 1
"(abs( prev.a - %s ) < (1.0f/255.0f))", //ALPHACMP_EQUAL 2
"(prev.a < %s + (1.0f/510.0f))", //ALPHACMP_LEQUAL 3
"(prev.a >= %s + (1.0f/510.0f))", //ALPHACMP_GREATER 4
"(abs( prev.a - %s ) >= (1.0f/255.0f))", //ALPHACMP_NEQUAL 5
"(prev.a > %s + (1.0f/510.0f))", //ALPHACMP_GREATER 4
"(abs( prev.a - %s ) > (1.0f/255.0f))", //ALPHACMP_NEQUAL 5
"(prev.a > %s - (1.0f/510.0f))", //ALPHACMP_GEQUAL 6
"(true)" //ALPHACMP_ALWAYS 7
};
@ -891,23 +891,24 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
default: PanicAlert("bad logic for alpha test? %08x", op);
}
// Seems we need discard for Cg and clip for d3d. sigh.
if (HLSL)
WRITE(p, "clip( ");
WRITE(p, "clip( (");
else
WRITE(p, "discard(!( ");
int compindex = bpmem.alphaFunc.comp0 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lockup the first component from the alpha function table
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lockup the logic op
WRITE(p, tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
compindex = bpmem.alphaFunc.comp1 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lockup the second component from the alpha function table
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
if (HLSL) {
// clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative
WRITE(p, " ? 1 : -1);\n");
WRITE(p, ") ? 1 : -1);\n");
} else {
WRITE(p, "));\n");
}