mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
fixed scissor test in direct 3d git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -117,7 +117,7 @@ void PixelShaderCache::Init()
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEMP R2;\n"
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"PARAM K0 = { 65536.0, 256.0 };\n"
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"PARAM K0 = { 65535.0, 255.0 };\n"
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"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
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"MUL R0.x, R2.x, K0.x;\n"
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"FRC R0.x, R0.x;\n"
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@ -1344,9 +1344,8 @@ void UpdateViewport()
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int GLy = (int)ceil(Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4] - xfregs.rawViewport[1] - scissorYOff)) * MValueY);
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int GLWidth = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
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int GLHeight = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
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//new dept equation , don't know if is correct but...
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double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
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double GLFar = xfregs.rawViewport[5] / 16777216.0f;
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double GLFar = xfregs.rawViewport[5] / 16777216.0f;
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// Update the view port
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glViewport(GLx, GLy, GLWidth, GLHeight);
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@ -216,16 +216,13 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
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// .. and then readback the results.
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// TODO: make this less slow.
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, destAddr);
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
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GL_REPORT_ERRORD();
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g_framebufferManager.SetFramebuffer(0);
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Renderer::RestoreAPIState();
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VertexShaderManager::SetViewportChanged();
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VertexShaderManager::SetViewportChanged();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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TextureMngr::DisableStage(0);
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Renderer::RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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@ -513,7 +513,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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{
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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GL_REPORT_ERRORD();
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}
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else
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@ -531,7 +531,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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glDeleteTextures(1,(GLuint *)&entry.texture);
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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GL_REPORT_ERRORD();
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}
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}
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@ -700,8 +700,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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glBegin(GL_QUADS);
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glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.bottom); glVertex2f(-1, 1);
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glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.top ); glVertex2f(-1, -1);
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glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.top ); glVertex2f( 1, -1);
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glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.top ); glVertex2f(-1, -1);
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glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.top ); glVertex2f( 1, -1);
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glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.bottom); glVertex2f( 1, 1);
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glEnd();
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