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small code cleanup, and little fixing of errors introduced by mi in my first commit :(
fixed scissor test in direct 3d git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -117,7 +117,7 @@ void PixelShaderCache::Init()
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEMP R2;\n"
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"PARAM K0 = { 65536.0, 256.0 };\n"
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"PARAM K0 = { 65535.0, 255.0 };\n"
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"TEX R2, fragment.texcoord[0], texture[0], RECT;\n"
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"MUL R0.x, R2.x, K0.x;\n"
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"FRC R0.x, R0.x;\n"
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