InputCommon/ControllerEmu: Break out functionality of EmulatedController

to eliminate redundant unused members in Wii Remote extension objects.
This commit is contained in:
Jordan Woyak
2025-01-20 23:19:56 -06:00
parent 225039f742
commit ddb82a5e8c
26 changed files with 312 additions and 245 deletions

View File

@ -8,7 +8,6 @@
#include "Common/Matrix.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
@ -117,8 +116,8 @@ protected:
virtual Control* GetModifierInput() const;
private:
void LoadConfig(Common::IniFile::Section*, const std::string&, const std::string&) override;
void SaveConfig(Common::IniFile::Section*, const std::string&, const std::string&) override;
void LoadConfig(Common::IniFile::Section*, const std::string& base_name) override;
void SaveConfig(Common::IniFile::Section*, const std::string& base_name) override;
CalibrationData m_calibration;
SettingValue<double> m_deadzone_setting;