TexCache: don't invalidate efb copys because of config changes

We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
This commit is contained in:
degasus
2014-05-16 18:41:01 +02:00
parent 90c6ebfd86
commit dddcea5a9a
2 changed files with 1 additions and 13 deletions

View File

@ -134,10 +134,6 @@ private:
static struct BackupConfig
{
int s_colorsamples;
bool s_copy_efb_to_texture;
bool s_copy_efb_scaled;
bool s_copy_efb;
int s_efb_scale;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;