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TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done. A wrong scaled copy is better than no copy if the game doesn't creates a new one.
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@ -134,10 +134,6 @@ private:
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static struct BackupConfig
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{
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int s_colorsamples;
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bool s_copy_efb_to_texture;
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bool s_copy_efb_scaled;
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bool s_copy_efb;
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int s_efb_scale;
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bool s_texfmt_overlay;
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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