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D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
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@ -1167,6 +1167,7 @@ void Renderer::SetGenerationMode()
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// rastdc.FrontCounterClockwise must be false for this to work
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// rastdc.FrontCounterClockwise must be false for this to work
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// TODO: GX_CULL_ALL not supported, yet!
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gx_state.rastdc.CullMode = d3dCullModes[bpmem.genMode.cullmode];
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gx_state.rastdc.CullMode = d3dCullModes[bpmem.genMode.cullmode];
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}
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}
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@ -1673,6 +1673,7 @@ void Renderer::SetGenerationMode()
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// none, ccw, cw, ccw
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0)
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if (bpmem.genMode.cullmode > 0)
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{
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{
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// TODO: GX_CULL_ALL not supported, yet!
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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}
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}
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