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OGL: Move attributeless VAO creation to Init.
This way we won't trash an existing bound VBO by mistake.
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@ -714,6 +714,8 @@ void Renderer::Init()
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" ocol0 = c;\n"
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"}\n");
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OpenGL_CreateAttributelessVAO();
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// creating buffers
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glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
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glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO);
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