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add wstring name(s)/description to the cachefile, use when available in gamelist and properties window
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@ -35,8 +35,10 @@ public:
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bool IsValid() const {return m_Valid;}
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const std::string& GetFileName() const {return m_FileName;}
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const std::string& GetName(int index) const;
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bool GetName(std::wstring& wName, int index=0) const;
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const std::string& GetCompany() const {return m_Company;}
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const std::string& GetDescription(int index) const;
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const std::wstring& GetDescription() const;
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const std::string& GetUniqueID() const {return m_UniqueID;}
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const std::string GetWiiFSPath() const;
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DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
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@ -63,8 +65,10 @@ public:
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private:
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std::string m_FileName;
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std::string m_Name[6];
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std::vector<std::wstring> m_wNames;
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std::string m_Company;
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std::string m_Description[6];
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std::wstring m_wDescription;
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std::string m_UniqueID;
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std::string m_issues;
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