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Renderer: Handle resize events on-demand instead of polling
We now differentiate between a resize event and surface change/destroyed event, reducing the overhead for resizes in the Vulkan backend. It is also now now safe to change the surface multiple times if the video thread is lagging behind.
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@ -26,7 +26,7 @@ public:
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void SetRenderHandle(void* handle);
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void SetRenderFocus(bool focus);
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void SetRenderFullscreen(bool fullscreen);
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void UpdateSurface();
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void ResizeSurface(int new_width, int new_height);
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signals:
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void RequestTitle(const QString& title);
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