RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config

This commit is contained in:
OatmealDome
2023-01-09 00:25:11 -05:00
parent 6f6eb73667
commit de781a6fa7
5 changed files with 11 additions and 5 deletions

View File

@ -70,13 +70,13 @@ void WidescreenManager::UpdateWidescreenHeuristic()
// Modify the threshold based on which aspect ratio we're already using:
// If the game's in 4:3, it probably won't switch to anamorphic, and vice-versa.
static constexpr u32 TRANSITION_THRESHOLD = 3;
const u32 transition_threshold = g_ActiveConfig.widescreen_heuristic_transition_threshold;
const auto looks_normal = [](auto& counts) {
return counts.normal_vertex_count > counts.anamorphic_vertex_count * TRANSITION_THRESHOLD;
const auto looks_normal = [transition_threshold](auto& counts) {
return counts.normal_vertex_count > counts.anamorphic_vertex_count * transition_threshold;
};
const auto looks_anamorphic = [](auto& counts) {
return counts.anamorphic_vertex_count > counts.normal_vertex_count * TRANSITION_THRESHOLD;
const auto looks_anamorphic = [transition_threshold](auto& counts) {
return counts.anamorphic_vertex_count > counts.normal_vertex_count * transition_threshold;
};
const auto& persp = flush_statistics.perspective;