Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-07-01 19:58:10 +00:00
parent 0905dbc833
commit de83d1cda4
2 changed files with 13 additions and 4 deletions

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@ -36,8 +36,12 @@ struct ZeldaVoicePB
u16 NeedsReset; // 0x04 | indicates if some values in PB need to be reset
u16 ReachedEnd; // 0x05 | set to 1 when end reached
u16 IsBlank; // 0x06 | 0 = normal sound, 1 = samples are always the same
u16 Unk07; // 0x07 | unknown
u16 Unk08[0x10]; // 0x08 | unknown // Buffer / something, see 036e/ZWW. there's a pattern here
u16 Unk07; // 0x07 | unknown, in zelda always 0x0010
u16 SoundType; // 0x08 | Sound type: so far in zww: 0x0d00 for music, 0x4861 for sfx
u32 volumeRight; // 0x09 | Right Volume
u16 Unk0B[2]; // 0x0B | unknown
u32 volumeLeft; // 0x0D | Left Volume
u16 Unk0F[0x8]; // 0x0F | unknown // Buffer / something, see 036e/ZWW. there's a pattern here
u16 Unk18[0x10]; // 0x18 | unknown
u16 Unk28; // 0x28 | unknown
u16 Unk29; // 0x29 | unknown // multiplied by 0x2a @ 0d21/ZWW