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Split OpenGL errors into a separate logtype from Video errors.
Allows them to be enabled/disabled separately.
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@ -82,6 +82,7 @@ LogManager::LogManager()
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m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
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m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
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m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
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m_Log[LogTypes::HOST_GPU] = new LogContainer("Host GPU", "Host GPU");
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m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX));
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m_consoleLog = new ConsoleListener();
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