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VideoConfig: add bSupportsFragmentStoresAndAtomics
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@ -618,7 +618,7 @@ void ProgramShaderCache::CreateHeader()
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"#define SAMPLER_BINDING(x)\n",
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// Input/output blocks are matched by name during program linking
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"#define VARYING_LOCATION(x)\n",
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!is_glsles && g_ActiveConfig.backend_info.bSupportsBBox ?
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!is_glsles && g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics ?
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"#extension GL_ARB_shader_storage_buffer_object : enable" :
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"",
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v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ?
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