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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Open std::fstream in a unicode-safe manner.
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@ -69,7 +69,8 @@ bool SaveTGA(const char* filename, int width, int height, void* pdata)
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bool SaveData(const char* filename, const char* data)
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{
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std::ofstream f(filename, std::ios::binary);
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std::ofstream f;
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OpenFStream(f, filename, std::ios::binary);
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f << data;
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return true;
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@ -252,7 +252,8 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << msg;
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file << "\n\nOld shader code:\n" << old_code;
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file << "\n\nNew shader code:\n" << new_code;
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@ -277,10 +277,12 @@ void VertexManager::Flush()
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// save the shaders
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char strfile[255];
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps(strfile);
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std::ofstream fps;
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OpenFStream(fps, strfile, std::ios_base::out);
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fps << ps->strprog.c_str();
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs(strfile);
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std::ofstream fvs;
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OpenFStream(fvs, strfile, std::ios_base::out);
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fvs << vs->strprog.c_str();
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}
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@ -114,7 +114,8 @@ void ValidateVertexShaderIDs(API_TYPE api, VERTEXSHADERUIDSAFE old_id, const std
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%svsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << msg;
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file << "\n\nOld shader code:\n" << old_code;
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file << "\n\nNew shader code:\n" << new_code;
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