Open std::fstream in a unicode-safe manner.

This commit is contained in:
Jordan Woyak
2013-02-28 19:33:39 -06:00
parent 95558cdc69
commit dea1e2827d
19 changed files with 57 additions and 25 deletions

View File

@ -64,7 +64,8 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << code;
file.close();
@ -121,7 +122,8 @@ bool CompileGeometryShader(const char* code, unsigned int len, D3DBlob** blob,
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_gs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << code;
file.close();
@ -180,7 +182,8 @@ bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob,
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << code;
file.close();

View File

@ -50,7 +50,8 @@ bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecode
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << code;
file.close();
@ -105,7 +106,8 @@ bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodel
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << code;
file.close();

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@ -264,7 +264,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << pstrprogram;
file.close();

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@ -249,10 +249,12 @@ void VertexManager::vFlush()
// save the shaders
char strfile[255];
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fps(strfile);
std::ofstream fps;
OpenFStream(fps, strfile, std::ios_base::out);
fps << ps->strprog.c_str();
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fvs(strfile);
std::ofstream fvs;
OpenFStream(fvs, strfile, std::ios_base::out);
fvs << vs->strprog.c_str();
}

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@ -144,7 +144,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
static int num_failures = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file(szTemp);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << pstrprogram;
file.close();