mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Open std::fstream in a unicode-safe manner.
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@ -64,7 +64,8 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -121,7 +122,8 @@ bool CompileGeometryShader(const char* code, unsigned int len, D3DBlob** blob,
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_gs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -180,7 +182,8 @@ bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob,
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -50,7 +50,8 @@ bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecode
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -105,7 +106,8 @@ bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodel
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << code;
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file.close();
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@ -264,7 +264,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_ps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << pstrprogram;
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file.close();
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@ -249,10 +249,12 @@ void VertexManager::vFlush()
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// save the shaders
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char strfile[255];
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sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps(strfile);
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std::ofstream fps;
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OpenFStream(fps, strfile, std::ios_base::out);
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fps << ps->strprog.c_str();
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sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs(strfile);
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std::ofstream fvs;
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OpenFStream(fvs, strfile, std::ios_base::out);
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fvs << vs->strprog.c_str();
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}
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@ -144,7 +144,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sbad_vs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << pstrprogram;
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file.close();
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