Move shader caches to VideoCommon

This commit is contained in:
Stenzek
2018-02-25 01:15:35 +10:00
parent 24df896eb8
commit dec0c3bce8
48 changed files with 1448 additions and 3346 deletions

View File

@ -19,16 +19,7 @@ class PixelShaderCache
{
public:
static void Init();
static void Reload();
static void Clear();
static void Shutdown();
static bool SetShader();
static bool SetUberShader();
static bool InsertByteCode(const PixelShaderUid& uid, const u8* data, size_t len);
static bool InsertByteCode(const UberShader::PixelShaderUid& uid, const u8* data, size_t len);
static bool InsertShader(const PixelShaderUid& uid, ID3D11PixelShader* shader);
static bool InsertShader(const UberShader::PixelShaderUid& uid, ID3D11PixelShader* shader);
static void QueueUberShaderCompiles();
static ID3D11Buffer* GetConstantBuffer();
@ -40,58 +31,6 @@ public:
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
static void InvalidateMSAAShaders();
private:
struct PSCacheEntry
{
ID3D11PixelShader* shader;
bool pending;
PSCacheEntry() : shader(nullptr), pending(false) {}
void Destroy() { SAFE_RELEASE(shader); }
};
class PixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
explicit PixelShaderCompilerWorkItem(const PixelShaderUid& uid);
~PixelShaderCompilerWorkItem() override;
bool Compile() override;
void Retrieve() override;
private:
PixelShaderUid m_uid;
ID3D11PixelShader* m_shader = nullptr;
D3DBlob* m_bytecode = nullptr;
};
class UberPixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
explicit UberPixelShaderCompilerWorkItem(const UberShader::PixelShaderUid& uid);
~UberPixelShaderCompilerWorkItem() override;
bool Compile() override;
void Retrieve() override;
private:
UberShader::PixelShaderUid m_uid;
ID3D11PixelShader* m_shader = nullptr;
D3DBlob* m_bytecode = nullptr;
};
typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
typedef std::map<UberShader::PixelShaderUid, PSCacheEntry> UberPSCache;
static void LoadShaderCache();
static PSCache PixelShaders;
static UberPSCache UberPixelShaders;
static const PSCacheEntry* last_entry;
static const PSCacheEntry* last_uber_entry;
static PixelShaderUid last_uid;
static UberShader::PixelShaderUid last_uber_uid;
};
} // namespace DX11