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Move shader caches to VideoCommon
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@ -48,8 +48,7 @@ enum DESCRIPTOR_SET_BIND_POINT
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// - Standard
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// - Per-stage UBO (VS/GS/PS, VS constants accessible from PS)
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// - 8 combined image samplers (accessible from PS)
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// - BBox Enabled
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// - Same as standard, plus a single SSBO accessible from PS
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// - 1 SSBO accessible from PS if supported
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// - Push Constant
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// - Same as standard, plus 128 bytes of push constants, accessible from all stages.
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// - Texture Decoding
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@ -67,7 +66,6 @@ enum DESCRIPTOR_SET_BIND_POINT
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enum PIPELINE_LAYOUT
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{
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PIPELINE_LAYOUT_STANDARD,
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PIPELINE_LAYOUT_BBOX,
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PIPELINE_LAYOUT_PUSH_CONSTANT,
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PIPELINE_LAYOUT_TEXTURE_CONVERSION,
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PIPELINE_LAYOUT_UTILITY,
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