Move shader caches to VideoCommon

This commit is contained in:
Stenzek
2018-02-25 01:15:35 +10:00
parent 24df896eb8
commit dec0c3bce8
48 changed files with 1448 additions and 3346 deletions

View File

@ -109,6 +109,9 @@ bool ObjectCache::CreateDescriptorSetLayouts()
static const VkDescriptorSetLayoutBinding single_ubo_set_bindings[] = {
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
static const VkDescriptorSetLayoutBinding per_stage_ubo_set_bindings[] = {
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
@ -139,7 +142,7 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{7, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
};
static const VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(single_ubo_set_bindings)), single_ubo_set_bindings},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
@ -153,6 +156,10 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
// Don't set the GS bit if geometry shaders aren't available.
if (!g_vulkan_context->SupportsGeometryShaders())
create_infos[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS].bindingCount--;
for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
@ -180,11 +187,10 @@ bool ObjectCache::CreatePipelineLayouts()
{
VkResult res;
// Descriptor sets for each pipeline layout
// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
VkDescriptorSetLayout standard_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS]};
VkDescriptorSetLayout bbox_sets[] = {
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_SHADER_STORAGE_BUFFERS]};
@ -207,10 +213,6 @@ bool ObjectCache::CreatePipelineLayouts()
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
// BBox
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(bbox_sets)), bbox_sets, 0, nullptr},
// Push Constant
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(standard_sets)), standard_sets, 1, &push_constant_range},
@ -228,6 +230,10 @@ bool ObjectCache::CreatePipelineLayouts()
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(ArraySize(compute_sets)), compute_sets, 1, &compute_push_constant_range}};
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_vulkan_context->SupportsBoundingBox())
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
{
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],