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Move shader caches to VideoCommon
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@ -77,10 +77,7 @@ public:
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void SetAndClearFramebuffer(const AbstractFramebuffer* framebuffer,
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const ClearColor& color_value = {},
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float depth_value = 0.0f) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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void UnbindTexture(const AbstractTexture* texture) override;
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@ -135,6 +132,5 @@ private:
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// Shaders used for clear/blit.
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VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
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const VKPipeline* m_graphics_pipeline = nullptr;
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};
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}
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