Move shader caches to VideoCommon

This commit is contained in:
Stenzek
2018-02-25 01:15:35 +10:00
parent 24df896eb8
commit dec0c3bce8
48 changed files with 1448 additions and 3346 deletions

View File

@ -187,7 +187,7 @@ union ShaderHostConfig
// Gets the filename of the specified type of cache object (e.g. vertex shader, pipeline).
std::string GetDiskShaderCacheFileName(APIType api_type, const char* type, bool include_gameid,
bool include_host_config);
bool include_host_config, bool include_api = true);
template <class T>
inline void DefineOutputMember(T& object, APIType api_type, const char* qualifier, const char* type,