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Move shader caches to VideoCommon
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@ -187,7 +187,7 @@ union ShaderHostConfig
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// Gets the filename of the specified type of cache object (e.g. vertex shader, pipeline).
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std::string GetDiskShaderCacheFileName(APIType api_type, const char* type, bool include_gameid,
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bool include_host_config);
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bool include_host_config, bool include_api = true);
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template <class T>
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inline void DefineOutputMember(T& object, APIType api_type, const char* qualifier, const char* type,
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