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Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@849 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -586,7 +586,7 @@ void OpenGL_Update()
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rcWindow.right = GLWin.width;
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rcWindow.bottom = GLWin.height;
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break;
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case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest change is that it's a close event though
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case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest chance is that it's a close event though
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Video_Shutdown(); // Calling from here since returning false does nothing
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return;
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break;
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@ -253,8 +253,8 @@ bool Renderer::Create2()
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g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
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g_cgfProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);//CG_PROFILE_ARBFP1;
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//cgGLSetOptimalOptions(g_cgvProf);
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//cgGLSetOptimalOptions(g_cgfProf);
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cgGLSetOptimalOptions(g_cgvProf);
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cgGLSetOptimalOptions(g_cgfProf);
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//ERROR_LOG("max buffer sizes: %d %d\n", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
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int nenvvertparams, nenvfragparams, naddrregisters[2];
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