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https://github.com/dolphin-emu/dolphin.git
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NetPlayProto: Turn Sync-related enums into enum classes
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@ -1105,12 +1105,12 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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case MessageID::SyncSaveData:
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{
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MessageId sub_id;
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SyncSaveDataID sub_id;
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packet >> sub_id;
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switch (sub_id)
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{
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case SYNC_SAVE_DATA_SUCCESS:
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case SyncSaveDataID::Success:
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{
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if (m_start_pending)
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{
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@ -1127,7 +1127,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case SYNC_SAVE_DATA_FAILURE:
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case SyncSaveDataID::Failure:
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{
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m_dialog->AppendChat(Common::FmtFormatT("{0} failed to synchronize.", player.name));
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m_dialog->OnGameStartAborted();
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@ -1148,13 +1148,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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case MessageID::SyncCodes:
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{
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// Receive Status of Code Sync
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MessageId sub_id;
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SyncCodeID sub_id;
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packet >> sub_id;
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// Check If Code Sync was successful or not
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switch (sub_id)
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{
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case SYNC_CODES_SUCCESS:
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case SyncCodeID::Success:
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{
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if (m_start_pending)
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{
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@ -1170,7 +1170,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case SYNC_CODES_FAILURE:
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case SyncCodeID::Failure:
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{
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m_dialog->AppendChat(Common::FmtFormatT("{0} failed to synchronize codes.", player.name));
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m_dialog->OnGameStartAborted();
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@ -1620,7 +1620,7 @@ bool NetPlayServer::SyncSaveData()
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{
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
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pac << SyncSaveDataID::Notify;
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pac << save_count;
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// send this on the chunked data channel to ensure it's sequenced properly
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@ -1657,7 +1657,7 @@ bool NetPlayServer::SyncSaveData()
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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pac << static_cast<MessageId>(SYNC_SAVE_DATA_RAW);
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pac << SyncSaveDataID::RawData;
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pac << is_slot_a << region << size_override;
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if (File::Exists(path))
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@ -1682,7 +1682,7 @@ bool NetPlayServer::SyncSaveData()
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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pac << static_cast<MessageId>(SYNC_SAVE_DATA_GCI);
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pac << SyncSaveDataID::GCIData;
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pac << is_slot_a;
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if (File::IsDirectory(path))
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@ -1734,7 +1734,7 @@ bool NetPlayServer::SyncSaveData()
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);
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pac << SyncSaveDataID::WiiData;
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// Shove the Mii data into the start the packet
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{
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@ -1825,7 +1825,7 @@ bool NetPlayServer::SyncSaveData()
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{
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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pac << static_cast<MessageId>(SYNC_SAVE_DATA_GBA);
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pac << SyncSaveDataID::GBAData;
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pac << static_cast<u8>(i);
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std::string path;
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@ -1882,7 +1882,7 @@ bool NetPlayServer::SyncCodes()
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{
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sf::Packet pac;
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pac << MessageID::SyncCodes;
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pac << static_cast<MessageId>(SYNC_CODES_NOTIFY);
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pac << SyncCodeID::Notify;
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SendAsyncToClients(std::move(pac));
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}
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// Sync Gecko Codes
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@ -1910,7 +1910,7 @@ bool NetPlayServer::SyncCodes()
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{
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sf::Packet pac;
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pac << MessageID::SyncCodes;
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pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_GECKO);
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pac << SyncCodeID::NotifyGecko;
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pac << codelines;
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SendAsyncToClients(std::move(pac));
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}
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@ -1919,7 +1919,7 @@ bool NetPlayServer::SyncCodes()
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{
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sf::Packet pac;
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pac << MessageID::SyncCodes;
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pac << static_cast<MessageId>(SYNC_CODES_DATA_GECKO);
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pac << SyncCodeID::GeckoData;
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// Iterate through the active code vector and send each codeline
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for (const Gecko::GeckoCode& active_code : s_active_codes)
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{
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@ -1960,7 +1960,7 @@ bool NetPlayServer::SyncCodes()
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{
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sf::Packet pac;
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pac << MessageID::SyncCodes;
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pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_AR);
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pac << SyncCodeID::NotifyAR;
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pac << codelines;
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SendAsyncToClients(std::move(pac));
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}
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@ -1969,7 +1969,7 @@ bool NetPlayServer::SyncCodes()
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{
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sf::Packet pac;
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pac << MessageID::SyncCodes;
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pac << static_cast<MessageId>(SYNC_CODES_DATA_AR);
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pac << SyncCodeID::ARData;
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// Iterate through the active code vector and send each codeline
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for (const ActionReplay::ARCode& active_code : s_active_codes)
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{
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