Improved D3D and OGL AA option UI

Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
This commit is contained in:
Anthony Serna
2015-09-14 18:49:48 -07:00
parent 45c1cfa078
commit df189c3ea3
6 changed files with 50 additions and 28 deletions

View File

@ -121,9 +121,9 @@ static void InitBackendInfo()
g_Config.backend_info.Adapters.clear();
// aamodes
const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
// aamodes - 1 is to stay consistent with D3D (means no AA)
const int aamodes[] = { 1, 2, 4, 8 };
g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
// pp shaders
g_Config.backend_info.PPShaders = GetShaders("");